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CURRICULUM PLANNING: LESSON PLANS, TOOLS, & STRATEGIES May 4th, 2017
Welcome!
Objectives • Participants will experience active learning firsthand • Participants will gain experience building components of active learning into their program curriculum and sessions • Participants will learn strategies to incorporate youth voice into program curriculum and planning • Participants will share and workshop best practices to designing and facilitating engaging content
Agenda Intro & Welcome –Icebreaker Opening –Numbers Game Goals & Objectives –Program, Session, Activity Incorporating Youth Voice Learning Community Best Practices Implementation –Workshop content development Reflection & Closing –Budding Ideas
Icebreaker –Learning Reflection • Think about a recent learning experience • With an elbow partner discuss: • What feelings do you associate with this experience? • What about this experience supported your engagement? • What about this experience did not support your engagement?
Who’s using what? – How many of you are using canned curriculum created by someone else?
– How many of you are creating your own curriculum? – How many of you are using a combination of established curriculum and content that you’re creating?
Opening
Numbers Game • In your groups you’ll have a stack of numbers from 1-60. • Your goal is to touch as many numbers as possible in one minute. • Everyone participates and the same player cannot touch two consecutive numbers. • Only one person can touch a number at a time.
The Learning Cycle
PLAN
DO
REFLECT
Central Ideas: Designing Goals & Objectives At the program, session, and activity level
Designing Goals & Objectives
• What do you want youth to accomplish? • What do you want them to do or learn? • Where do you want them to be at the end of program?
Central Ideas: Engaging Youth Voice
The Youth Voice Ladder Opportunities
Supports Shared Leadership
Scaffolding
Choice
Increasing challenge
Input
[No Voice]
Engaging youth voice is about youth and adults sharing control Typology of Youth Participation & Empowerment (TYPE Pyramid) Wong, Zimmerman & Parker (2010)
Y-AP
Opportunities for Youth Voice in Program Planning & Implementation • • • • •
Organizing program space Designing curriculum Planning, leading and debriefing activities Coordinating events Establishing group norms and expectations • Managing conflict • Recruiting and orienting new participants
Reflection: How are decisions currently made in your setting? Decision Organizing program space Curriculum/program design Teaching/facilitation Planning, leading, debriefing activities Coordinating events Establishing group norms Managing conflict
Adult Control
Shared Control
Youth Control
Application –Learning Community Best Practices
Examples from practice • Related to your program content, identify an area that’s going well for you. Sample categories include: Program agenda, lesson plan, facilitation framework Examples of engaging project based learning Ways that you’ve successfully incorporated youth voice Your choice • Use your blank piece of paper to draw or describe this • Attach your card and hang it on the wall
Activity: Gallery walk • Walk the gallery • Find a piece that speaks to you • Stop and discuss: • What did this piece spark for you? • How does this relate to our learning together?
Implementation Let’s workshop content/curriculum development
Applying the Weikart Framework to Curriculum
Implementation Activity: 1. Wire your name at the top of your agenda template 2. Decide whether you want to reflect on how to apply this agenda framework to your program content on the whole or for a specific program session 3. Write your objectives at the top and practice completing the remainder of the agenda framework 4. Try to incorporate strategies to engage youth voice and/or other community referenced best practices where relevant
Implementation Activity: Lazy Susan 1. Everyone writes their name at the top of their agenda template 2. Pass to the person to your right 3. Read objectives –choose one area to offer feedback, and write your ideas in 2 minutes 4. Rotate again –repeat 5. Return to original owner
Closing Reflection
Activity: Budding Ideas What new skills or ideas from this workshop can you integrate into your work? • Discuss at your table