Traditional


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2018 - 2019

RULES BOOK FOR TRADITIONAL REC CHEER TEAM ROUTINES

GENERAL INFORMATION FOR REC DIVISIONS REC Definitions, Eligibility & Division Types Recreation Definitions – To be considered a recreation organization, the following must apply: Must report to, be affiliated with, and must be governed by an organization such as the following: • Boys and Girls Club • City, County Parks and Rec Program • Community Youth Organization • Pop Warner Association • YMCA • Any other community run program not associated with a secondary school and/or all star program. Recreation Team Member Eligibility – All team members must fulfill the age requirements for the division they are entering which is on/before August 31, 2018. All participants may not represent more than one rec program and a team must provide their relationship and affiliation as well as any other documentation if requested to do so. Recreation Division Types – All Rec Divisions are divided and subdivided into the following divisions:

Traditional Rec– Defined as a traditional (not to exceed 2:30) and follows the 2018-2019 NFHS Spirit Safety Rules to include all General, Tumbling, Stunts, Mounts/Pyramids and Tosses with a musical segment(s) not exceed 1:30. A traditional Crowd Leading segment must be performed at some point during the routine whether it be before/middle and/or end of the routine. During the crowd leading segment, the music must be stopped. (See actual performance routine guidelines in this document for more details regarding specific skill restrictions and overall performance guidelines including what safety rules are followed. All Standard RecTraditional routines are scored on the Traditional Rec score sheet. Levels offered in this division are: (see Division chart for Age ranges) • Level 1 Mount/ Non Mount • Level 2 Mount/Non Mount • Level 3.1 Mount • Level 3 Mount/Non Mount Note: The AmeriCheer Family of Brands reserve the right to disqualify a team/performance that does not adhere to the above Eligibility of Participants guidelines.

General Competition Policies/Procedures Review of Placements - In order to fairly serve all of our customers, it is the policy of The AmeriCheer Family of Brands that no performances be reviewed for placement discrepancies, etc. at the competition venue. You may call our offices the Wednesday after the competition to receive information regarding an analysis of a routine; however, all decisions by the judges will be deemed final and an analysis of a routine will be for clarification purposes only.

Music - One representative may run the music, press play and must remain at the sound table throughout the entire performance. Please bring/supply two/three high-quality CDs and/or MP3 player and personal adaptor. Have with you several music back-ups. All CDs/MP3 players should be marked with the team name and division. Review the content of the music for any inappropriate language/sounds (spoken/implied) and poor quality. Also, music time should be recorded (three to four seconds) under the maximum time allotted due to variations in music system speeds.

AmeriCheer, AmeriDance & Eastern Cheer and Dance will be adhering to all copyright laws and guidelines related to the music industry. By signing the Family of Brands Code of Ethics, you will be acknowledging (along with other items) that your organization is in compliance with all copyright laws and guidelines related to the music industry. By acknowledging your compliance, you may or may not be asked to provide documented proof. If such documented proof cannot be supplied upon request, your organization may receive a penalty warning and/or a penalty deduction of 25 points based upon unsportsman like conduct. Should you have questions about this policy or for more information please call our offices.

Interruption of Performance Music Interruption: If your routine is interrupted due to failure of competition equipment, you will be allowed to perform again, going later in your division (if at all possible). Please check your music prior to competing. If interruption is due to failure of your equipment or supplies (i.e. scratched or burned CDs/MP3 player, etc.), you will have two options: • Your team may perform again, using your own player or the back-up copy of your music; however, routine scoring will begin at the point where the interruption occurred. • Your team may use the original performance. Interruption Due To Injury: If a participant is visibly injured/ill and/or demonstrates he/she cannot continue executing the routine and/or it appears the injured/ill person becomes a safety hazard to oneself or his/her teammates, the routine must/will be stopped! The only person(s) permitted to stop the routine are competition officials, the coach/advisor of team performing and an injured/ill athlete. The team will be allowed to perform later in the division (if at all possible). Routine scoring will begin at the point where the injury/illness occurred. Under no circumstances will the injured/ill team member be allowed to compete at a later time without official medical authorization. The AmeriCheer Family of Brands reserves the right to stop any performance due to injury/illness.

Eligibility of Participants - Any team or participant proven to be in violation of the age/grade requirements for any AmeriCheer Family of Brands competition may result in disqualification from the competition. Log into your USASF Member Profile to retrieve all participant and age eligibility information.

Spotter Policies - The AmeriCheer Family of Brands will not provide spotters at any competitive events; however, programs may provide their own spotters provided the following guidelines are met: • Program spotters should be at least 18 years of age and be very familiar with all aspects of the routine. • Program spotters should present themselves in a professional manner to include, but not limited to: appropriate mode of dress, acting in a manner that does not distract from the performance and distinguishing themselves as a separate group from the performers by not wearing any apparel that is similar to the performers’ uniforms. • Program spotters should be readily available to only spot building sections. • Program spotters may not verbally/manually coach performing competitors in any way. • Program spotters should stay to the back of the performance floor/mat when not spotting the building skills of their program’s routines, as well as to be careful to not block the pathways of any performing competitors.

Choreography, Music, Outfitting and Image/Appearance - All choreography, music, outfitting and overall team image/appearance should be suitable for family viewing and always be in good taste. Therefore, point deductions may be assessed for inappropriate music/words/profanity (in music spoken/implied), inappropriate moves and/or body positioning, appropriateness of uniform and overall appearance of each individual on or off the competition floor. Legality Verification - For questions regarding the legality of a specific skill(s), etc. you must adhere to the following guidelines: • Provide a DVD or link of video of the specific skill(s), etc. in question, shown from the front, side and back views.

• DVD/video will not be returned. It will become the property of The AmeriCheer Family of Brands and will be kept on file. • Include with the DVD/link of video the team name, team division, coach name, cell phone number, email, name and date of the competition to be attended. Please submit DVD/link of video at least two weeks in advance of the competition to be attended. If DVD/link of video is received less than two weeks prior to the determined competition, The AmeriCheer Family of Brands will not guarantee a response. • Mail DVD to The AmeriCheer Family of Brands - Legality Verification, 20 Collegeview Road, Westerville, OH 43081. Because of differences in terminology and interpretation, we reserve the right to not administer phone verifications! • Email link of video to [email protected] Because of differences in terminology and interpretation, we reserve the right to not administer phone verifications!

Procedural Questions - All questions relating to any procedures of the competition are to be handled only by the coach and are to be directed to the competition director only. All questions must be made prior to the team competing.

Music Compliance Challenges - All questions regarding the validity of whether another performing team’s music is compliant, must be directed to the competition director immediately following the team in question’s performance. The competition director will in turn provide an official Grievance form to be completed and submitted while at the competition. The team in question will have twenty-four hours to provide proof of compliance. If the team in question cannot provide proof or it is determined that the team in question’s music is/was not compliant, that team will forfeit all awards for that event.

Penalties/Rule Violations Inappropriate or Un-Sportsmanlike Behavior - 1.0 point penalty Any inappropriate or un-sportsmanlike behavior from anyone including, but not limited to: coaches, athletes, parents, supporters, etc. per occurrence will result in a penalty. Because The AmeriCheer Family of Brands believes sportsmanship at any of our events is of the utmost importance and value, any un-sportsmanlike conduct will include, but is not limited to: approaching the competition judges (on or off the judges’ riser/table) or any competition official with inappropriate comments, outbursts or gestures. Additionally, such behavior may result in a squad’s disbarment from any future AmeriCheer Family of Brands events!

Out of Skill Level Violation(s) - .50 point penalty for Tumbling & 1.0 penalty for Building Any tumbling or building skills performed out of level.

Out of Division Violation(s) – 1.5 point penalty Performing in the wrong or the incorrect division.

Performance Guidelines Violation(s), etc. – .25 point penalty Violating any specific performance guidelines except routine time limits. (see below)

Safety Rule Violation(s) - .50 point penalty Any violation of a safety rule per occurrence.

Execution Error(s) - .25 point penalty Execution error may be assessed per occurrence if it appears to the Safety Judge(s) that the intent to perform the skill legally was clearly evident.

Routine Time Limits - .25 point penalty Routines that exceed the time run the risk of being assessed a penalty. Judges will use a stopwatch or similar device to measure the official time. Acknowledging the potential variance caused by human reaction speed and sound system time variations, judges will not issue a penalty until their stopwatch/clock shows a time that exceeds 2:33 and/or 1:33 respectively.

Spotters Role - .50 point penalty Violating the conditions of a program spotter’s role during a performance.

Props - .25 point penalty All unapproved props must be placed outside the white boundary line. Placing an unapproved prop inside the white boundary line will constitute a penalty. Unapproved props include, but are not limited to: stuffed animals, dolls, jackets, bags, etc.

Boundary Violation(s) - .25 point penalty The performance surface is defined as the 54’ x 42’ or 42’ x 42’’ competition floor. The competition boundary is defined as the performance surface and any immediate adjacent safety boarder. A penalty will be assessed per occurrence for an athlete that makes contact with both feet outside the competition boundary. Stepping on or just past the white tape is not a boundary violation.

Jewelry Violation(s) - .50 point penalty All jewelry must be removed when performing on the competition floor. Jewelry includes, but is not limited to: ear, lip, eyebrow, nose, tongue and belly button rings, facial rings, clear/plastic jewelry, bracelets (of any type) including hair ties on wrists and silly bands, corsages, spacers, fishing line, necklaces and pins on uniforms. Jewelry may not be taped over, it must be removed! Exceptions are medical ID tags/bracelets (must be taped to the body) and rhinestones on uniforms.

Execution Deductions Athlete Falls - .25 point deduction per occurrence Examples: • Hand(s)/head down in tumbling or jumps. • Knee(s) down in tumbling or jumps. • Drops to the floor during individual skills (tumbling, jumps, etc.).

Building Falls - .75 point deduction per occurrence Examples: • Uncontrolled cradling, dismounting or lowering a building skill (not timing issues). • Base or spotter falling to the floor during a building skill.

Major Building Falls - 1.25 point deduction per occurrence Examples: • Falls from an individual stunt, pyramid, or toss to the floor (top person lands on floor or multiple bases/spotters land on floor).

Maximum Collapse - 1.75 point deduction per occurrence When multiple deductions should be assessed during an individual stunt or toss (by a single group) or during a pyramid collapse, then the sum of those deductions will not be greater than 1.75.

2018-2019 Traditional Recreation Cheer Divisions Tiny Traditional Rec Level 1 Mount

Female/Male

5-36 Members

6 years & Under

Tiny Traditional Rec Level 1 Non Mount

Female/Male

5-36 Members

6 years & Under

Mini Traditional Rec Level 1 Mount

Female/Male

5-36 Members

8 years & Under

Mini Traditional Rec Level 1 Non Mount

Female/Male

5-36 Members

8 years & Under

Mini Traditional Rec Level 2 Mount

Female/Male

5-36 Members

8 years & Under

Mini Traditional Rec Level 2 Non Mount

Female/Male

5-36 Members

8 years & Under

Pewee Traditional Rec Level 1 Mount

Female/Male

5-36 Members

10 years & Under

Pewee Traditional Rec Level 1 Non Mount

Female/Male

5-36 Members

10 years & Under

Pewee Traditional Rec Level 2 Mount

Female/Male

5-36 Members

10 years & Under

Pewee Traditional Rec Level 2 Non Mount

Female/Male

5-36 Members

10 years & Under

Pewee Traditional Rec Level 3.1 Mount

Female/Male

5-36 Members

10 years & Under

Pewee Traditional Rec Level 3 Non Mount

Female/Male

5-36 Members

10 years & Under

Youth Traditional Rec Level 1 Mount

Female/Male

5-36 Members

12 years & Under

Youth Traditional Rec Level 1 Non Mount

Female/Male

5-36 Members

12 years & Under

Youth Traditional Rec Level 2 Mount

Female/Male

5-36 Members

12 years & Under

Youth Traditional Rec Level 2 Non Mount

Female/Male

5-36 Members

12 years & Under

Youth Traditional Rec Level 3.1 Mount

Female/Male

5-36 Members

12 years & Under

Youth Traditional Rec Level 3 Mount

Female/Male

5-36 Members

12 years & Under

Youth Traditional Rec Level 3 Non Mount

Female/Male

5-36 Members

12 years & Under

Junior Traditional Rec Level 1 Mount

Female/Male

5-36 Members

14 years & Under

Junior Traditional Rec Level 1 Non Mount

Female/Male

5-36 Members

14 years & Under

Junior Traditional Rec Level 2 Mount

Female/Male

5-36 Members

14 years & Under

Junior Traditional Rec Level 2 Non Mount

Female/Male

5-36 Members

14 years & Under

Junior Traditional Rec Level 3.1 Mount

Female/Male

5-36 Members

14 years & Under

Junior Traditional Rec Level 3 Mount

Female/Male

5-36 Members

14 years & Under

Junior Traditional Rec Level 3 Non Mount

Female/Male

5-36 Members

14 years & Under

Senior Traditional Rec Level 1 Mount

Female/Male

5-36 Members

18 years & Under

Senior Traditional Rec Level 1 Non Mount

Female/Male

5-36 Members

18 years & Under

Junior Traditional Rec Level 2 Mount

Female/Male

5-36 Members

18 years & Under

Senior Traditional Rec Level 2 Non Mount

Female/Male

5-36 Members

18 years & Under

Senior Traditional Rec Level 3.1 Mount

Female/Male

5-36 Members

18 years & Under

Senior Traditional Rec Level 3 Mount

Female/Male

5-36 Members

18 years & Under

Senior Traditional Rec Level 3 Non Mount

Female/Male

5-36 Members

18 years & Under

See Performance and Traditional Rec Rules & Guidelines BEFORE choosing your division The divisions listed above for Traditional will be split into "Small" (5-12), "Medium" (13-18) and "Large" (19-24) "Super Large" (25-36) if there will be at least 2 teams in the respective division. We reserve the right to add, delete or combine divisions based on enrollment. The age of the competitor as of August 31, 2018 will be the age used for competition purposes throughout the 2018-2019 season for all divisions.

Safety Rules Information Traditional Rec Mount/Non Mount Routine The AmeriCheer Family of Brands will follow the 2017-2018 NFHS Spirit Safety Rules for all Traditional Rec divisions, both mount and non mount. These safety rules will apply to all General, Tumbling, Stunts, Mounts/Pyramids and Tosses. To order a copy of the 2017-2018 NFHS Spirit Rules Book, visit NFHS.org or call 317-972-6900.

**Additionally, all Traditional Rec divisions are not permitted to execute Basket Tosses, Elevator Tosses and similar Multi-Based Tosses in any age division. **SEE RUBRICS for skills allowed in each level.

REC ROUTINE GUIDELINES Traditional Rec Mount Routines Total Routine Time: Maximum 2:30 (no minimum time). Total Music Time: Maximum 1:30 (no minimum time). • Routines should contain all elements reflected on the official Traditional Rec Mount score sheet. • Routines must contain a cheer/sideline Crowd Leading portion during which there may not be any music, i.e. the music must be stopped. • Routine skills and elements are to follow the 2018-2019 NFHS Spirit Safety Rules. • When entering the performance area, teams should simply walk onto the floor and immediately prepare to begin their routine. Participants may punch/wave, but may not jump, kick, tumble or do any type of organized chant, etc. • Timing will begin with the first organized word, movement, note of music or the moment an individual is lifted or supported off of the performance floor, whichever comes first. • Approved props are poms, signs, (including flags with letters/words, etc.) and megaphones. • Props must be physically used if placed within the performance boundaries. • No person(s) is permitted to enter onto the competition floor at the completion of the routine. This includes coaches, etc. • Please remember all Traditional Rec Mount divisions are not permitted to execute Basket Tosses, Elevator Tosses and similar Multi-Based Tosses in any age division.

Recreational Mount- TRADITIONAL Level 1 2018-2019 Scoring Ranges The following are the point values for the skill sets performed by MOST (75% of the team for JUMPS, STUNTS, PYRAMIDS) and MAJORITY (51% of the team for TUMBLING). Skills performed by less than MOST (JUMPS, STUNTS, PYRAMIDS) and MAJORITY (TUMBLING) will enable the score to be moved into a lower range. Additional skills performed but do not meet the MOST or MAJORITY range may be considered a score DRIVER at the discretion of the judge(s). NOTE: ALL School Teams must follow the NFHS Safety Rules 2018-2019. All Traditional Rec divisions are not

permitted to execute Basket Tosses, Elevator Tosses and similar Multi-Based Tosses in any age division.

LEVEL 1 STUNTS (5 Difficulty/ 5 Execution) /PYRAMIDS (5 Difficulty/ 5 Execution): MOST (75% of the team) • • • • • • • • •

INVERSION TO GROUND LEVEL SWITCH UP TO LIB BELOW PREP LEVEL SWITCH UP TO BODY POSITION BELOW PREP LEVEL TIC TOC BELOW PREP LEVEL (LIB TO LIB) TIC TOC BELOW PREP LEVEL (LIB TO BODY POSITION) 1⁄4 TWISTING TRANSITION TO BELOW PREP LEVEL 1⁄4 DOWN TO GROUND LEVEL

• • • • • • • • • • • • •

1⁄4 TWISTING TRANSITION FROM PREP LEVEL STEP DOWN STRAIGHT CRADLE BACK STAND PREP LEVEL SHOW & GO STRADDLE SIT FLAT BACK EXTENDED STRADDLE SIT BELOW PREP LEVEL 1 LEG STUNT EXTENDED FLAT BACK PREP LEVEL 1 LEG STUNT WITH BRACER PREP LEVEL TO PRONE 1 LEG STUNT BELOW PREP LEVEL

• • • • • • •

• • •

SHOULDER SIT CHAIR SHOULDER STAND COMBINATION OF TWO OR MORE LEVEL APPROPRIATE SKILLS PERFORMED SIMULTANEOUSLY TIC TOC BELOW PREP LEVEL (BODY POSITION TO BODY POSITION) • 1⁄4 TWISTING TRANSITION TO PREP TRANSITION FROM BELOW PREP LEVEL TO PREP LEVEL BODY POSITION STUNT WITH BRACER 1⁄4 TWISTING TRANSITION

LEVEL 1 TUMBLING (5 Difficulty/ 5 Execution): MAJORITY (51% of the team) • • • • •

FORWARD ROLL STRADDLE ROLL HANDSTAND HANDSTAND FORWARD ROLL FRONT LIMBER

• • • • • •

FRONT WALK OVER CARTWHEEL BACKWARD ROLL BACK EXTENSION ROLL PUSH UP TO BACKBEND STANDING BACKBEND

**Denotes your elite level skills scoring the highest JUMP DIFFICULTY: (3.0 - 5.0) 3.0 – Single jumps 3.5 – Double jump combinations no variety 4.0 – Double jump combinations with variety 4.5 – Triple jump combinations OR double jump combinations and a single jump, with no variety 5.0 – Triple jump combinations OR double jump combinations and a single jump, must include variety JUMP EXECUTION: (3.0 - 5.0) CROWDLEADING SECTION: CHEER WORDS- Crowd leading words are practical, easy to follow, solicit crowd participation/yell backs. (3.0 - 5.0) VOICE/VOLUME- Voice inflection and volume is loud, clear and well projected. (3.0 - 5.0) MOTIONS & SKILLS- Motions are strong, visual, and easy to follow for crowd leading. (3.0 - 5.0) PROPS & VISUALS- Signs, poms, megaphones etc. are effectively incorporated to enhance crowd leading. (3.0 - 5.0)

• • •

BACKBEND KICK OVER BACK WALKOVER CONNECTED SKILLS CARTWHEEL/BACK WALKOVER

PERFECTION- Degree at which crowd leading section is executed. (3.0 - 5.0) TIMING: Tumbling Synchronization and Timing (3.0-5.0) Jumps/Dance Synchronization and Timing (3.0-5.0) OVERALL COMPONENTS: DANCE- Motions, pace, visual elements, level changes, footwork, variety, perfection (3.0 - 5.0) REPRESENTATION- Image, appearance as one unit, performance integrity, sportsmanship, lack of arrogance (3.0 - 5.0) ROUTINE COMPOSITION/FLOW- Choreography, creativity, innovation, variety, seamless, fluidity (3.0 - 5.0) SHOWMANSHIP/PRESENTATION- Enthusiasm, excitement, energy, confidence, eye contact (3.0 - 5.0) OVERALL IMPRESSION- Age appropriate, appealing, engaging, perception (3.0 - 5.0)

SCORE TOTAL: 100 PTS

Jump Combination = Jumps connected with continuous movement.

Variety= two or more different jumps

SAMPLE SCORESHEET: REC Traditional Mount (Level 1)

STUNTS/PYRAMIDS

DIFFICULTY

TECHNIQUE

J1 TOTALS

Stunts Pyramids

TOTAL CATEGORY SCORE

OVERALL

J2 TOTALS

Crowd Leading Section

Score

Cheer Words Crowd Leading words are practical, easy to follow, solicit crowd participation/yell backs all at appropriate pace. Voice & Volume Voice inflection, loud volume, clear, well projected Motions & Skills Motions are strong, visual and easy to follow for crowd leading. Props & Visuals Signs, poms, megaphones etc. are effectively incorporated to enhance crowd leading. Perfection Degree at which crowd leading section is executed. OVERALL COMPONENTS Representation Image, appearance as one unit, performance integrity, sportsmanship, lack of arrogance Routine Composition & Flow Choreography, creativity, innovation, variety, seamless transitions, fluidity Showmanship & Presentation Enthusiasm, excitement, energy, confidence, eye contact Dance Motions, pace, visual elements, level changes, footwork, variety, perfection Overall Impression Age appropriate, appealing, engaging, perception.

TOTAL OVERALL SCORE

TUMBLING Tumbling Jumps Synch/Timing- Tumbling Synch/Timing-Jumps/Dance

TOTAL CATEGORY SCORE

DIFFICULTY 3.0-5.0

TECHNIQUE 3.0-5.0

J3 TOTALS

Recreational Mount- TRADITIONAL Level 2 2018-2019 Scoring Ranges The following are the point values for the skill sets performed by MOST (75% of the team for JUMPS, STUNTS, PYRAMIDS) and MAJORITY (51% of the team for TUMBLING). Skills performed by less than MOST (JUMPS, STUNTS, PYRAMIDS) and MAJORITY (TUMBLING) will enable the score to be moved into a lower range. Additional skills performed but do not meet the MOST or MAJORITY range may be considered a score DRIVER at the discretion of the judge(s). NOTE: ALL School Teams must follow the NFHS Safety Rules 2018-2019. All Traditional Rec divisions are not

permitted to execute Basket Tosses, Elevator Tosses and similar Multi-Based Tosses in any age division.

LEVEL 2 STUNTS (5 Difficulty/ 5 Execution) /PYRAMIDS (5 Difficulty/ 5 Execution): MOST (75% of the team) • • • • • • • •

INVERSION FROM GROUND LEVEL TO BELOW PREP LEVEL INVERSION FROM GROUND LEVEL TO PREP LEVEL SWITCH UP TO LIB PREP LEVEL TIC TOC PREP LEVEL (LIB TO LIB) TIC TOC PREP LEVEL (LIB TO BODY POSITION) 1⁄2 TWISTING TRANSITION TO BELOW PREP LEVEL 1⁄2 TWISTING TRANSITION TO PREP LEVEL 1⁄4 TWISTING TRANSITION TO PREP LEVEL 1 LEG STUNT



• • •



• • • • • •

1⁄2 TWISTING TRANSITION TO PREP LEVEL BODY POSITION 1⁄4 TWISTING TRANSITION TO EXTENDED STUNT STRAIGHT CRADLE FROM EXTENSION STRAIGHT CRADLE FROM PREP LEVEL BODY POSITION 1⁄4 TWISTING DISMOUNT FROM PREP OR EXTENSION PRONE PREP LEVEL 1 LEG STUNT EXTENSION BARREL ROLL LEAP FROG VARIATIONS 1⁄2 TWIST TO PRONE WALK IN PREP LEVEL PRESS EXTENSION







• • • •

COMBINATION OF TWO OR MORE LEVEL APPROPRIATE SKILLS PERFORMED SIMULTANEOUSLY INVERSION FROM GROUND LEVEL TO EXTENDED STUNT TIC TOC PREP LEVEL (BODY POSITION TO BODY POSITION) 1⁄2 TWISTING TRANSITION TO EXTENDED STUNT 1⁄2 TWISTING INVERSION TO EXTENDED STUNT 1⁄2 TWISTING TIC TOC TO PREP LEVEL 1 LEG STUNT 1⁄2 TWISTING INVERSION TO PREP LEVEL 1 LEG STUNT

LEVEL 2 TUMBLING (5 Difficulty/ 5 Execution): MAJORITY (51% of the team) • • •

STANDING BACK HANDSPRING BACK HANDSPRING STEP OUT BACK EXTENSION ROLL BACK HANDSPRING

• • • • •

BACK WALKOVER BACK HANDSPRING CARTWHEEL BHS ROUND OFF BHS ROUND OFF BHS STEP OUT ROUND OFF BHS SERIES

**All preceding skills in level 1 are also allowed. JUMP DIFFICULTY: (3.0 - 5.0) 3.0 – Single jumps 3.5 – Double jump combinations no variety 4.0 – Double jump combinations with variety 4.5 – Triple jump combinations OR double jump combinations and a single jump, with no variety 5.0 – Triple jump combinations OR double jump combinations and a single jump, must include variety JUMP EXECUTION: (3.0 - 5.0) CROWDLEADING SECTION: CHEER WORDS- Crowd leading words are practical, easy to follow, solicit crowd participation/yell backs. (3.0 - 5.0) VOICE/VOLUME- Voice inflection and volume is loud, clear and well projected. (3.0 - 5.0) MOTIONS & SKILLS- Motions are strong, visual, and easy to follow for crowd leading. (3.0 - 5.0) PROPS & VISUALS- Signs, poms, megaphones etc. are effectively incorporated to enhance crowd leading. (3.0 - 5.0)

• •

FRONT WALKOVER TO ROUND OFF BHS SERIES CONNECTED SKILLS LEVEL 1 TO LEVEL 2

**Denotes your elite level skills scoring the highest TIMING: Tumbling Synchronization and Timing (3.0-5.0) Jumps/Dance Synchronization and Timing (3.0-5.0) OVERALL COMPONENTS: DANCE- Motions, pace, visual elements, level changes, footwork, variety, perfection (3.0 - 5.0) REPRESENTATION- Image, appearance as one unit, performance integrity, sportsmanship, lack of arrogance (3.0 - 5.0) ROUTINE COMPOSITION/FLOW- Choreography, creativity, innovation, variety, seamless, fluidity (3.0 - 5.0) SHOWMANSHIP/PRESENTATION- Enthusiasm, excitement, energy, confidence, eye contact (3.0 - 5.0) OVERALL IMPRESSION- Age appropriate, appealing, engaging, perception (3.0 - 5.0)

SCORE TOTAL: 100 PTS

PERFECTION- Degree at which crowd leading section is executed. (3.0 - 5.0) Jump Combination = Jumps connected with continuous movement.

Variety= two or more different jumps. BHS= back handspring

SAMPLE SCORESHEET: REC Traditional Mount (Level 2)

STUNTS/PYRAMIDS

DIFFICULTY

TECHNIQUE

J1 TOTALS

Stunts Pyramids

TOTAL CATEGORY SCORE

OVERALL

J2 TOTALS

Crowd Leading Section

Score

Cheer Words Crowd Leading words are practical, easy to follow, solicit crowd participation/yell backs all at appropriate pace. Voice & Volume Voice inflection, loud volume, clear, well projected Motions & Skills Motions are strong, visual and easy to follow for crowd leading. Props & Visuals Signs, poms, megaphones etc. are effectively incorporated to enhance crowd leading. Perfection Degree at which crowd leading section is executed. OVERALL COMPONENTS Representation Image, appearance as one unit, performance integrity, sportsmanship, lack of arrogance Routine Composition & Flow Choreography, creativity, innovation, variety, seamless transitions, fluidity Showmanship & Presentation Enthusiasm, excitement, energy, confidence, eye contact Dance Motions, pace, visual elements, level changes, footwork, variety, perfection Overall Impression Age appropriate, appealing, engaging, perception.

TOTAL OVERALL SCORE

TUMBLING Tumbling Jumps Synch/Timing- Tumbling Synch/Timing-Jumps/Dance

TOTAL CATEGORY SCORE

DIFFICULTY 3.0-5.0

TECHNIQUE 3.0-5.0

J3 TOTALS

Recreational Mount- TRADITIONAL Level 3.1 2018-2019 Scoring Ranges The following are the point values for the skill sets performed by MOST (75% of the team for JUMPS, STUNTS, PYRAMIDS) and MAJORITY (51% of the team for TUMBLING). Skills performed by less than MOST (JUMPS, STUNTS, PYRAMIDS) and MAJORITY (TUMBLING) will enable the score to be moved into a lower range. Additional skills performed but do not meet the MOST or MAJORITY range may be considered a score DRIVER at the discretion of the judge(s). NOTE: ALL School Teams must follow the NFHS Safety Rules 2018-2019. All Traditional Rec divisions are not permitted to execute Basket Tosses, Elevator Tosses and similar Multi-Based Tosses in any age division.

LEVEL 3 STUNTS (5 Difficulty/ 5 Execution) /PYRAMIDS (5 Difficulty/ 5 Execution): MOST (75% of the team) • • • • • •



• • • • • •

INVERTED BELOW PREP LEVEL INVERTED AT PREP LEVEL DOWNWARD INVERSION FROM BELOW PREP LEVEL RELEASE TO PREP LEVEL OR BELOW SWITCH UP TO PREP LEVEL LIB BALL UP, STRADDLE UP AND/OR RELEASE TO PREP LEVEL LIB TIC TOC BELOW PREP LEVEL TO BELOW PREP LEVEL (LIB TO LIB) TIC TOC BELOW PREP LEVEL TO PREP LEVEL (LIB TO LIB) FULL UP BELOW PREP LEVEL FULL UP PREP LEVEL STUNT 1⁄4 TWISTING TRANSITION TO EXTENDED 1 LEG STUNT FULL UP TO PREP LEVEL 1 LEG STUNT PREP LEVEL FULL TWISTING TRANSITION TO PREP LEVEL 1 LEG STUNT

• • • • •

• • • • • • • • • •

STRAIGHT CRADLE FROM EXTENDED 1 LEG STUNT FULL DOWN FROM PREP 1⁄4 TWISTING DISMOUNT FROM EXTENDED 1 LEG FULL DOWN FROM EXTENSION SINGLE SKILL CRADLE FROM 2 LEG STUNT (NONTWISTING) FULL TWIST TO PRONE FROM PREP LEVEL EXTENDED 1 LEG STUNT SUSPENDED FRONT FLIP SPECIALTY SUSPENDED FRONT FLIP (NON-TWISTING) SUSPENDED TWISTING FRONT FLIP TOSS HANDS SINGLE BASED 1 LEG EXTENDED STUNTS TOSS HANDS PAUSE PRESS EXTENSION WALK IN EXTENSION COMBINATION OF TWO OR MORE LEVEL APPROPRIATE

• • • •

• • •

• •

SKILLS PERFORMED SIMULTANEOUSLY INVERSION TO EXTENDED 1 LEG STUNT TIC TOC PREP LEVEL LIB TO EXTENDED BODY POSITION SWITCH UP TO PREP LEVEL BODY POSITION BALL UP, STRADDLE UP AND/OR RELEASE TO PREP LEVEL BODY POSITION FULL UP TO PREP LEVEL BODY POSITION 1⁄2 TWISTING TRANSITION TO EXTENDED 1 LEG STUNT PREP LEVEL FULL TWISTING TRANSITION TO PREP LEVEL BODY POSITION 1⁄2 TWISTING INVERSION TO EXTENDED 1 LEG STUNT FULL TWISTING TIC TOC AT PREP LEVEL (LIB TO BODY POSITION)

LEVEL 1 TUMBLING (5 Difficulty/ 5 Execution): MAJORITY (51% of the team) • • • • • •

FORWARD ROLL STRADDLE ROLL HANDSTAND HANDSTAND FORWARD ROLL FRONT LIMBER FRONT WALK OVER

• • • • • •

CARTWHEEL BACKWARD ROLL BACK EXTENSION ROLL PUSH UP TO BACKBEND STANDING BACKBEND BACKBEND KICK OVER

**All preceding skills in level 1 & 2 are also allowed. JUMP DIFFICULTY: (3.0 - 5.0) 3.0 – Single jumps 3.5 – Double jump combinations no variety 4.0 – Double jump combinations with variety 4.5 – Triple jump combinations OR double jump combinations and a single jump, with no variety 5.0 – Triple jump combinations OR double jump combinations and a single jump, must include variety

JUMP EXECUTION: (3.0 - 5.0) CROWDLEADING SECTION: CHEER WORDS- Crowd leading words are practical, easy to follow, solicit crowd participation/yell backs. (3.0 - 5.0) VOICE/VOLUME- Voice inflection and volume is loud, clear and well projected. (3.0 - 5.0) MOTIONS & SKILLS- Motions are strong, visual, and easy to follow for crowd leading. (3.0 - 5.0) PROPS & VISUALS- Signs, poms, megaphones etc. are effectively incorporated to enhance crowd leading. (3.0 - 5.0) Jump Combination = Jumps connected with continuous movement.

• •

BACK WALKOVER CONNECTED SKILLS:CARTWHEEL/BACK WALKOVER

**Denotes your elite level skills scoring the highest PERFECTION- Degree at which crowd leading section is executed. (3.0 - 5.0) TIMING: Tumbling Synchronization and Timing (3.0-5.0) Jumps/Dance Synchronization and Timing (3.0-5.0)

OVERALL COMPONENTS: DANCE- Motions, pace, visual elements, level changes, footwork, variety, perfection (3.0 - 5.0) REPRESENTATION- Image, appearance as one unit, performance integrity, sportsmanship, lack of arrogance (3.0 5.0) ROUTINE COMPOSITION/FLOW- Choreography, creativity, innovation, variety, seamless, fluidity (3.0 - 5.0) SHOWMANSHIP/PRESENTATION- Enthusiasm, excitement, energy, confidence, eye contact (3.0 - 5.0) OVERALL IMPRESSION- Age appropriate, appealing, engaging, perception (3.0 - 5.0)

SCORE TOTAL: 100 PTS Variety= two or more different jumps. BHS= back handspring

SAMPLE SCORESHEET: REC Traditional Mount (Level 3.1)

STUNTS/PYRAMIDS

DIFFICULTY

TECHNIQUE

J1 TOTALS

Stunts Pyramids

TOTAL CATEGORY SCORE

OVERALL

J2 TOTALS

Crowd Leading Section

Score

Cheer Words Crowd Leading words are practical, easy to follow, solicit crowd participation/yell backs all at appropriate pace. Voice & Volume Voice inflection, loud volume, clear, well projected Motions & Skills Motions are strong, visual and easy to follow for crowd leading. Props & Visuals Signs, poms, megaphones etc. are effectively incorporated to enhance crowd leading. Perfection Degree at which crowd leading section is executed. OVERALL COMPONENTS Representation Image, appearance as one unit, performance integrity, sportsmanship, lack of arrogance Routine Composition & Flow Choreography, creativity, innovation, variety, seamless transitions, fluidity Showmanship & Presentation Enthusiasm, excitement, energy, confidence, eye contact Dance Motions, pace, visual elements, level changes, footwork, variety, perfection Overall Impression Age appropriate, appealing, engaging, perception.

TOTAL OVERALL SCORE

TUMBLING Tumbling Jumps Synch/Timing- Tumbling Synch/Timing-Jumps/Dance

TOTAL CATEGORY SCORE

DIFFICULTY 3.0-5.0

TECHNIQUE 3.0-5.0

J3 TOTALS

Recreational Mount- TRADITIONAL Level 3 2018-2019 Scoring Ranges The following are the point values for the skill sets performed by MOST (75% of the team for JUMPS, STUNTS, PYRAMIDS) and MAJORITY (51% of the team for TUMBLING). Skills performed by less than MOST (JUMPS, STUNTS, PYRAMIDS) and MAJORITY (TUMBLING) will enable the score to be moved into a lower range. Additional skills performed but do not meet the MOST or MAJORITY range may be considered a score DRIVER at the discretion of the judge(s). NOTE: ALL School Teams must follow the NFHS Safety Rules 2018-2019. All Traditional Rec divisions are not permitted to execute Basket Tosses, Elevator Tosses and similar Multi-Based Tosses in any age division.

LEVEL 3 STUNTS (5 Difficulty/ 5 Execution) /PYRAMIDS (5 Difficulty/ 5 Execution): MOST (75% of the team) • • • • • •





• • • •

INVERTED BELOW PREP LEVEL INVERTED AT PREP LEVEL DOWNWARD INVERSION FROM BELOW PREP LEVEL RELEASE TO PREP LEVEL OR BELOW SWITCH UP TO PREP LEVEL LIB BALL UP, STRADDLE UP AND/OR RELEASE TO PREP LEVEL LIB TIC TOC BELOW PREP LEVEL TO BELOW PREP LEVEL (LIB TO LIB) TIC TOC BELOW PREP LEVEL TO PREP LEVEL (LIB TO LIB) FULL UP BELOW PREP LEVEL FULL UP PREP LEVEL STUNT 1⁄4 TWISTING TRANSITION TO EXTENDED 1 LEG STUNT FULL UP TO PREP LEVEL 1 LEG STUNT



• • • • •

• • • •

• • • •

PREP LEVEL FULL TWISTING TRANSITION TO PREP LEVEL 1 LEG STUNT STRAIGHT CRADLE FROM EXTENDED 1 LEG STUNT FULL DOWN FROM PREP 1⁄4 TWISTING DISMOUNT FROM EXTENDED 1 LEG FULL DOWN FROM EXTENSION SINGLE SKILL CRADLE FROM 2 LEG STUNT (NONTWISTING) FULL TWIST TO PRONE FROM PREP LEVEL EXTENDED 1 LEG STUNT SUSPENDED FRONT FLIP SPECIALTY SUSPENDED FRONT FLIP (NONTWISTING) SUSPENDED TWISTING FRONT FLIP TOSS HANDS SINGLE BASED 1 LEG EXTENDED STUNTS TOSS HANDS PAUSE PRESS EXTENSION

• •

• • • •

• • •

• •

WALK IN EXTENSION COMBINATION OF TWO OR MORE LEVEL APPROPRIATE SKILLS PERFORMED SIMULTANEOUSLY INVERSION TO EXTENDED 1 LEG STUNT TIC TOC PREP LEVEL LIB TO EXTENDED BODY POSITION SWITCH UP TO PREP LEVEL BODY POSITION BALL UP, STRADDLE UP AND/OR RELEASE TO PREP LEVEL BODY POSITION FULL UP TO PREP LEVEL BODY POSITION 1⁄2 TWISTING TRANSITION TO EXTENDED 1 LEG STUNT PREP LEVEL FULL TWISTING TRANSITION TO PREP LEVEL BODY POSITION 1⁄2 TWISTING INVERSION TO EXTENDED 1 LEG STUNT FULL TWISTING TIC TOC AT PREP LEVEL (LIB TO BODY POSITION)

LEVEL 3 TUMBLING (5 Difficulty/ 5 Execution): MAJORITY (51% of the team) • • • • • • •

BHS SERIES JUMP TO BHS JUMP TO BHS SERIES BHS STEP OUT BHS COMBO AERIALS PUNCH FRONT ROUND OFF TUCK

• • •

ROUND OFF BHS BACK TUCK ROUND OFF BHS SERIES TO BACK TUCK BHS SERIES JUMP BHS SERIES

**All preceding skills in level 1 & 2 are also allowed. JUMP DIFFICULTY: (3.0 - 5.0) 3.0 – Single jumps 3.5 – Double jump combinations no variety 4.0 – Double jump combinations with variety 4.5 – Triple jump combinations OR double jump combinations and a single jump, with no variety 5.0 – Triple jump combinations OR double jump combinations and a single jump, must include variety

JUMP EXECUTION: (3.0 - 5.0) CROWDLEADING SECTION: CHEER WORDS- Crowd leading words are practical, easy to follow, solicit crowd participation/yell backs. (3.0 - 5.0) VOICE/VOLUME- Voice inflection and volume is loud, clear and well projected. (3.0 - 5.0) MOTIONS & SKILLS- Motions are strong, visual, and easy to follow for crowd leading. (3.0 - 5.0) PROPS & VISUALS- Signs, poms, megaphones etc. are effectively incorporated to enhance crowd leading. (3.0 - 5.0)

Jump Combination = Jumps connected with continuous movement.







FRONT WALKOVER TO ROUND OFF BHS BACK TUCK FRONT WALKOVER TO ROUND OFF BHS SERIES BACK TUCK COMBINATION SKILLS

**Denotes your elite level skills scoring the highest PERFECTION- Degree at which crowd leading section is executed. (3.0 - 5.0)

TIMING: Tumbling Synchronization and Timing (3.0-5.0) Jumps/Dance Synchronization and Timing (3.0-5.0)

OVERALL COMPONENTS: DANCE- Motions, pace, visual elements, level changes, footwork, variety, perfection (3.0 - 5.0) REPRESENTATION- Image, appearance as one unit, performance integrity, sportsmanship, lack of arrogance (3.0 - 5.0) ROUTINE COMPOSITION/FLOW- Choreography, creativity, innovation, variety, seamless, fluidity (3.0 - 5.0) SHOWMANSHIP/PRESENTATION- Enthusiasm, excitement, energy, confidence, eye contact (3.0 - 5.0) OVERALL IMPRESSION- Age appropriate, appealing, engaging, perception (3.0 - 5.0)

SCORE TOTAL: 100 PTS Variety= two or more different jumps. BHS= back handspring

SAMPLE SCORESHEET: REC Traditional Mount (Level 3)

STUNTS/PYRAMIDS

DIFFICULTY

TECHNIQUE

J1 TOTALS

Stunts Pyramids

TOTAL CATEGORY SCORE

OVERALL

J2 TOTALS

Crowd Leading Section

Score

Cheer Words Crowd Leading words are practical, easy to follow, solicit crowd participation/yell backs all at appropriate pace. Voice & Volume Voice inflection, loud volume, clear, well projected Motions & Skills Motions are strong, visual and easy to follow for crowd leading. Props & Visuals Signs, poms, megaphones etc. are effectively incorporated to enhance crowd leading. Perfection Degree at which crowd leading section is executed. OVERALL COMPONENTS Representation Image, appearance as one unit, performance integrity, sportsmanship, lack of arrogance Routine Composition & Flow Choreography, creativity, innovation, variety, seamless transitions, fluidity Showmanship & Presentation Enthusiasm, excitement, energy, confidence, eye contact Dance Motions, pace, visual elements, level changes, footwork, variety, perfection Overall Impression Age appropriate, appealing, engaging, perception.

TOTAL OVERALL SCORE

TUMBLING Tumbling Jumps Synch/Timing- Tumbling Synch/Timing-Jumps/Dance

TOTAL CATEGORY SCORE

DIFFICULTY 3.0-5.0

TECHNIQUE 3.0-5.0

J3 TOTALS

Traditional Rec Non Mount Routines Total Routine Time: Maximum 2:30 (no minimum time). Total Music Time: Maximum 1:30 (no minimum time). • Routines should contain all elements reflected on the official Traditional Rec Non Mount score sheet. • Routines must contain a cheer/sideline Crowd Leading portion during which there may not be any music, i.e. the music must be stopped. • Routine skills and elements are to follow the 2018-2019 NFHS Spirit Safety Rules. • When entering the performance area, teams should simply walk onto the floor and immediately prepare to begin their routine. Participants may punch/wave, but may not jump, kick, tumble or do any type of organized chant, etc. • Timing will begin with the first organized word, movement, note of music or the moment an individual is lifted or supported off of the performance floor, whichever comes first. • Approved props are poms, signs, (including flags with letters/words, etc.) and megaphones. • Props must be physically used if placed within the performance boundaries. •

Recreational Non Mount- TRADITIONAL Level 1 2018-2019 Scoring Ranges The following are the pint values for skill set performed by MOST (75% of the team for JUMPS) and MAJORITY (51% of the team for TUMBLING). Skills performed by less than MOST (JUMPS) and MAJORITY (TUMBLING) will enable the score to be moved into a lower range. Additional skills performed but do not meet the MOST or MAJORITY range may be considered a score DRIVER at the discretion of the judge(s). **School Teams must follow the NFHS Safety Rules 2018-2019.

LEVEL 1 TUMBLING: MAJORITY (51% of the team) • • • • •

FORWARD ROLL STRADDLE ROLL HANDSTAND HANDSTAND FORWARD ROLL FRONT LIMBER

• • • • • •

FRONT WALK OVER CARTWHEEL BACKWARD ROLL BACK EXTENSION ROLL PUSH UP TO BACKBEND STANDING BACKBEND

**Denotes your elite level skills scoring the highest JUMP DIFFICULTY: (3.0 - 5.0) 3.0 – Single jumps 3.5 – Double jump combinations no variety 4.0 – Double jump combinations with variety 4.5 – Triple jump combinations OR double jump combinations and a single jump, with no variety 5.0 – Triple jump combinations OR double jump combinations and a single jump, must include variety JUMP EXECUTION: (3.0 - 5.0) CROWDLEADING SECTION: CHEER WORDS- Crowd leading words are practical, easy to follow, solicit crowd participation/yell backs. (3.0 - 5.0) VOICE/VOLUME- Voice inflection and volume is loud, clear and well projected. (3.0 - 5.0) MOTIONS & SKILLS- Motions are strong, visual, and easy to follow for crowd leading. (3.0 - 5.0) PROPS & VISUALS- Signs, poms, megaphones etc. are effectively incorporated to enhance crowd leading. (3.0 - 5.0) PERFECTION- Degree at which crowd leading section is executed. (3.0 - 5.0) TIMING: Tumbling Synchronization and Timing (3.0-5.0) Jumps/Dance Synchronization and Timing (3.0-5.0)

• •



BACKBEND KICK OVER BACK WALKOVER CONNECTED SKILLS CARTWHEEL/BACK WALKOVER

DANCE: Dance Difficulty (3.0 - 5.0) Dance Execution (3.0 - 5.0) TUMBLING: Standing Tumbling Difficulty (3.0 - 5.0) Standing Tumbling Execution (3.0 - 5.0) Running Tumbling Difficulty (3.0 - 5.0) Running Tumbling Execution (3.0 - 5.0) ADDITIONAL COMPONENTS: REPRESENTATION- Image, appearance as one unit, performance integrity, sportsmanship, lack of arrogance (3.0 - 5.0) ROUTINE COMPOSITION/FLOW-Choreography, creativity, innovation, variety, seamless transitions, fluidity (3.0 - 5.0) SHOWMANSHIP/PRESENTATION- Enthusiasm, excitement, energy, confidence, eye contact (3.0 - 5.0) PERFECTION- Overall perfection, lack of errors, polished/

well-rehearsed look (3.0 - 5.0) OVERALL IMPRESSION- Age appropriate, appealing, engaging, perception (3.0 - 5.0)

SCORE TOTAL: 100 pts

Jump Combination = Jumps connected with continuous movement.

Variety= two or more different jump

SAMPLE SCORESHEET: REC Traditional Non Mount (Level 1)

JUMP & DANCE

DIFFICULTY

TECHNIQUE 3-5.0

J1 TOTALS

JUMPS DANCE Synchronization/Timing

TOTAL CATEGORY SCORE

OVERALL

J2 TOTALS

Crowd Leading Section

Score

Cheer Words Crowd Leading words are practical, easy to follow, solicit crowd participation/yell backs all at appropriate pace. Voice & Volume Voice inflection, loud volume, clear, well projected Motions & Skills Motions are strong, visual and easy to follow for crowd leading. Props & Visuals Signs, poms, megaphones etc. are effectively incorporated to enhance crowd leading. Perfection Degree at which crowd leading section is executed. OVERALL COMPONENTS Representation Image, appearance as one unit, performance integrity, sportsmanship, lack of arrogance Routine Composition & Flow Choreography, creativity, innovation, variety, seamless transitions, fluidity Showmanship & Presentation Enthusiasm, excitement, energy, confidence, eye contact Perfection Overall perfection, lack of errors, polished/well-rehearsed look. Overall Impression Age appropriate, appealing, engaging, perception.

TOTAL OVERALL SCORE

TUMBLING Standing Tumbling Running Tumbling Synchronization/Timing

TOTAL CATEGORY SCORE

DIFFICULTY 2.5-5.0

TECHNIQUE 3.0-5.0

J3 TOTALS

Recreational Non Mount- TRADITIONAL Level 2 2018-2019 Scoring Ranges The following are the pint values for skill set performed by MOST (75% of the team for JUMPS) and MAJORITY (51% of the team for TUMBLING). Skills performed by less than MOST (JUMPS) and MAJORITY (TUMBLING) will enable the score to be moved into a lower range. Additional skills performed but do not meet the MOST or MAJORITY range may be considered a score DRIVER at the discretion of the judge(s). **School Teams must follow the NFHS Safety Rules 2018-2019. All Traditional Rec divisions are not permitted to

execute Basket Tosses, Elevator Tosses and similar Multi-Based Tosses in any age division.

LEVEL 2 TUMBLING (5 Difficulty/ 5 Execution): MAJORITY (51% of the team) • • •

STANDING BACK HANDSPRING BACK HANDSPRING STEP OUT BACK EXTENSION ROLL BACK HANDSPRING

• • • • •

BACK WALKOVER BACK HANDSPRING CARTWHEEL BHS ROUND OFF BHS ROUND OFF BHS STEP OUT ROUND OFF BHS SERIES

**All preceding skills in level 1 are also allowed. JUMP DIFFICULTY: (3.0 - 5.0) 3.0 – Single jumps 3.5 – Double jump combinations no variety 4.0 – Double jump combinations with variety 4.5 – Triple jump combinations OR double jump combinations and a single jump, with no variety 5.0 – Triple jump combinations OR double jump combinations and a single jump, must include variety JUMP EXECUTION: (3.0 - 5.0)

• •

FRONT WALKOVER TO ROUND OFF BHS SERIES CONNECTED SKILLS LEVEL 1 TO LEVEL 2

**Denotes your elite level skills scoring the highest DANCE: Dance Difficulty (3.0 - 5.0) Dance Execution (3.0 - 5.0) TUMBLING: Standing Tumbling Difficulty (3.0 - 5.0) Standing Tumbling Execution (3.0 - 5.0) Running Tumbling Difficulty (3.0 - 5.0) Running Tumbling Execution (3.0 - 5.0)

CROWDLEADING SECTION: CHEER WORDS- Crowd leading words are practical, easy to follow, solicit crowd participation/yell backs. (3.0 - 5.0) VOICE/VOLUME- Voice inflection and volume is loud, clear and well projected. (3.0 - 5.0) MOTIONS & SKILLS- Motions are strong, visual, and easy to follow for crowd leading. (3.0 - 5.0) PROPS & VISUALS- Signs, poms, megaphones etc. are effectively incorporated to enhance crowd leading. (3.0 - 5.0) PERFECTION- Degree at which crowd leading section is executed. (3.0 - 5.0) TIMING: Tumbling Synchronization and Timing (3.0-5.0)

ADDITIONAL COMPONENTS: REPRESENTATION- Image, appearance as one unit, performance integrity, sportsmanship, lack of arrogance (3.0 - 5.0) ROUTINE COMPOSITION/FLOW-Choreography, creativity, innovation, variety, seamless transitions, fluidity (3.0 - 5.0) SHOWMANSHIP/PRESENTATION- Enthusiasm, excitement, energy, confidence, eye contact (3.0 - 5.0) PERFECTION- Overall perfection, lack of errors, polished/

well-rehearsed look (3.0 - 5.0) OVERALL IMPRESSION- Age appropriate, appealing, engaging, perception (3.0 - 5.0)

SCORE TOTAL: 100 pts

Jumps/Dance Synchronization and Timing (3.0-5.0) Jump Combination = Jumps connected with continuous movement.

Variety= two or more different jumps. BHS= back handspring

SAMPLE SCORESHEET: REC Traditional Non Mount (Level 2)

JUMP & DANCE

DIFFICULTY

TECHNIQUE 3-5.0

J1 TOTALS

JUMPS DANCE Synchronization/Timing

TOTAL CATEGORY SCORE

OVERALL

J2 TOTALS

Crowd Leading Section

Score

Cheer Words Crowd Leading words are practical, easy to follow, solicit crowd participation/yell backs all at appropriate pace. Voice & Volume Voice inflection, loud volume, clear, well projected Motions & Skills Motions are strong, visual and easy to follow for crowd leading. Props & Visuals Signs, poms, megaphones etc. are effectively incorporated to enhance crowd leading. Perfection Degree at which crowd leading section is executed. OVERALL COMPONENTS Representation Image, appearance as one unit, performance integrity, sportsmanship, lack of arrogance Routine Composition & Flow Choreography, creativity, innovation, variety, seamless transitions, fluidity Showmanship & Presentation Enthusiasm, excitement, energy, confidence, eye contact Perfection Overall perfection, lack of errors, polished/well-rehearsed look. Overall Impression Age appropriate, appealing, engaging, perception.

TOTAL OVERALL SCORE

TUMBLING Standing Tumbling Running Tumbling Synchronization/Timing

TOTAL CATEGORY SCORE

DIFFICULTY 2.5-5.0

TECHNIQUE 3.0-5.0

J3 TOTALS

Recreational Non Mount- TRADITIONAL Level 3 2018-2019 Scoring Ranges The following are the pint values for skill set performed by MOST (75% of the team for JUMPS) and MAJORITY (51% of the team for TUMBLING). Skills performed by less than MOST (JUMPS) and MAJORITY (TUMBLING) will enable the score to be moved into a lower range. Additional skills performed but do not meet the MOST or MAJORITY range may be considered a score DRIVER at the discretion of the judge(s). **School Teams must follow the NFHS Safety Rules 2018-2019. All Traditional Rec divisions are not permitted to

execute Basket Tosses, Elevator Tosses and similar Multi-Based Tosses in any age division.

LEVEL 3 TUMBLING (5 Difficulty/ 5 Execution): MAJORITY (51% of the team) • • • • • • •

BHS SERIES JUMP TO BHS JUMP TO BHS SERIES BHS STEP OUT BHS COMBO AERIALS PUNCH FRONT ROUND OFF TUCK

• • •

ROUND OFF BHS BACK TUCK ROUND OFF BHS SERIES TO BACK TUCK BHS SERIES JUMP BHS SERIES

**All preceding skills in level 1 are also allowed. JUMP DIFFICULTY: (3.0 - 5.0) 3.0 – Single jumps 3.5 – Double jump combinations no variety 4.0 – Double jump combinations with variety 4.5 – Triple jump combinations OR double jump combinations and a single jump, with no variety 5.0 – Triple jump combinations OR double jump combinations and a single jump, must include variety JUMP EXECUTION: (3.0 - 5.0)







FRONT WALKOVER TO ROUND OFF BHS BACK TUCK FRONT WALKOVER TO ROUND OFF BHS SERIES BACK TUCK COMBINATION SKILLS

**Denotes your elite level skills scoring the highest DANCE: Dance Difficulty (3.0 - 5.0) Dance Execution (3.0 - 5.0) TUMBLING: Standing Tumbling Difficulty (3.0 - 5.0) Standing Tumbling Execution (3.0 - 5.0) Running Tumbling Difficulty (3.0 - 5.0) Running Tumbling Execution (3.0 - 5.0)

CROWDLEADING SECTION: CHEER WORDS- Crowd leading words are practical, easy to follow, solicit crowd participation/yell backs. (3.0 - 5.0) VOICE/VOLUME- Voice inflection and volume is loud, clear and well projected. (3.0 - 5.0) MOTIONS & SKILLS- Motions are strong, visual, and easy to follow for crowd leading. (3.0 - 5.0) PROPS & VISUALS- Signs, poms, megaphones etc. are effectively incorporated to enhance crowd leading. (3.0 - 5.0) PERFECTION- Degree at which crowd leading section is executed. (3.0 - 5.0) TIMING: Tumbling Synchronization and Timing (3.0-5.0)

ADDITIONAL COMPONENTS: REPRESENTATION- Image, appearance as one unit, performance integrity, sportsmanship, lack of arrogance (3.0 - 5.0) ROUTINE COMPOSITION/FLOW-Choreography, creativity, innovation, variety, seamless transitions, fluidity (3.0 - 5.0) SHOWMANSHIP/PRESENTATION- Enthusiasm, excitement, energy, confidence, eye contact (3.0 - 5.0) PERFECTION- Overall perfection, lack of errors, polished/

well-rehearsed look (3.0 - 5.0) OVERALL IMPRESSION- Age appropriate, appealing, engaging, perception (3.0 - 5.0)

SCORE TOTAL: 100 pts

Jumps/Dance Synchronization and Timing (3.0-5.0) Jump Combination = Jumps connected with continuous movement.

Variety= two or more different jumps. BHS= back handspring

SAMPLE SCORESHEET: REC Traditional Non Mount (Level 3)

JUMP & DANCE

DIFFICULTY

TECHNIQUE 3-5.0

J1 TOTALS

JUMPS DANCE Synchronization/Timing

TOTAL CATEGORY SCORE

OVERALL

J2 TOTALS

Crowd Leading Section

Score

Cheer Words Crowd Leading words are practical, easy to follow, solicit crowd participation/yell backs all at appropriate pace. Voice & Volume Voice inflection, loud volume, clear, well projected Motions & Skills Motions are strong, visual and easy to follow for crowd leading. Props & Visuals Signs, poms, megaphones etc. are effectively incorporated to enhance crowd leading. Perfection Degree at which crowd leading section is executed. OVERALL COMPONENTS Representation Image, appearance as one unit, performance integrity, sportsmanship, lack of arrogance Routine Composition & Flow Choreography, creativity, innovation, variety, seamless transitions, fluidity Showmanship & Presentation Enthusiasm, excitement, energy, confidence, eye contact Perfection Overall perfection, lack of errors, polished/well-rehearsed look. Overall Impression Age appropriate, appealing, engaging, perception.

TOTAL OVERALL SCORE

TUMBLING Standing Tumbling Running Tumbling Synchronization/Timing

TOTAL CATEGORY SCORE

DIFFICULTY 2.5-5.0

TECHNIQUE 3.0-5.0

J3 TOTALS